Below is the simulation of my character dancing and character walking, I would to point out out these two that video clips represent the whole process of timing in relation to this module
THE FINAL PIECES FOR THIS MODULE IN RELATION TO TIMING
THE GORILLA DANCE WITH AN ELEMENT OF A HOLOGRAM
On this below video , I shot the film in stop motion on a green screen and thenI took the footage in after effects where I tweaked added colour and light to bring in that Hologram feel to it.
The process wasn't smooth sailing but in the end I enjoyed it.
Below is the footage after the green screen was keyed out.This process was more or less an experimental one whereby thought of shooting my character on a rig behind a green screen.
GORILLA WALK
This was also done in stop motion and the overall look of the film was done in adobe effects. I struggled with timing and as like always ,I also got to understand more and more about how one needs to do to get that smooth animation especially when shooting at 24 frames per second.
THE FINAL SHOWREEL
In terms of the production of the below showreel,the process can be broken down into a stop motion animation film,some of the scene shot on green screen. The editing comprised of motion blur effect done in adobe premier and the hologram effect was done done in after effects.
Below are some of the film clips I did as I was grappling with timing. I did various exercises like hand gestures and face formations and mouth movements.
Face forming and mouth moving
This was done with as a stop motion animation film where by i rolled up small pieces of clay and took one frame at a time.
The keyed out footage with green screen taken out.
Hand gesture
This was also done in stop motion animation. The hand was made of clay. In essence the whole idea was to simulate a hand gesture and at the same time pay particular attention to time too.
REFERENCING
My main character is a gorilla who is main goal is to find freedom and in-order to narrate the story I have looked at various gorilla movements to help me define how my character will walk.I have looked at the movement of apes in films like Planet of the Apes, King Kong and generally footage of gorillas in zoos.The below video clips will help as reference as part of the character development and timing simulation.
Below is Planet of the Apes clip showing determination and anger that will mirror my character's behaviour when he gets out of his enclosure.
A gorilla walk footage by a gorilla walk called Ambam who has suddenly started to walk on two.
An exaggerated walk by myself acting up , proved valuable as I was trying to simulate my character's walk.Although the walk is nowhere near perfect, this simulation did help me in defining the physiology, the arcs, poses, anticipation as well as the overlapping when it comes to movement.I took this footage analysed it in an app called pausehouse where I was able to view frame by frame and see the anatomy of body movement and the correlation of movement among different body parts.
Below is the acted out script I will be using as a reference when it comes to arcs,poses and increments
By doing so it helped visualise the the pose to pose movements.
soon afterwards I took the below footage into Dragon frame and rotoscoped it. This helped me in smoothening up the walk and the whole process made my production easier.
In-order for me to help the audience fully understand the narrative I have come up with the below script
What is timing?
Good timing can make a difference between a funny shot and a very funny shot or between the character or object moving mechanically or fluidly( Speciss,M.p167) During this production I will be learning to use holds, pauses and arcs to push the narrative forward.
Referenced videos of timing
Recently I have been looking at the work of Jan Svankmayer who has this surrealistic approach to his story telling.This surrealistic approach in his film especially Alice did influence my decision of creating a mysterious setting where there will be a reverse shot of the set props just before my main character gets metarmophosed and turned into a hologram
The film Alice by Jan Svankmajer
Also I have looked at these 12 principles of Animation by Labudinera, which explain the difference between movement and animation. The breakdown in this video helped me see the difference between robotic movements and real movements. Also I had to learn to in-corporate anticipation in character movement poses , arcs and inertia,centre of balance and exaggeration
Below are some of the line tests I carried out I whilst trying simulate the character movement,
poses and arcs. This below line test was shot on 24 frames per second. I decided to use the skeletal armature so that i will be able to see the difference between animating a character with clothes and without. At the moment I did not have any challenges in moving the body parts because they are easily accessible and I'm able to get a good grip of one part to the other .
RUSHERS
Below are some of the rushers I created as I grapple with timing
The below rushers shows body postures and movement .
RUSHERS
Below are some of the rushers I created as I grapple with timing
The below rushers shows body postures and movement .
Also below I have rotoscoped the above video with the help of this you tube tutorial from Omid. I did find the rigging easy but I did struggle with the whole idea of getting a smooth movement from my character. Below is the tutorial videos and the clips I have filmed with the help of it.
Below are some of the creations I did in relation to mastering timing.
I have been always fascinated with creations that has some surreal element in them and for that reason I have animated few clips ising stop motion , green screen and then a bit of editing in Adobe premier. Below are some of the examples I have done.
Whilst I was working on timing I also tried to simulate certain movements of liquids
Below is the water simulation i carried out using gel. I basically scooped jelly out and used a paint brush to spread it across. The effect doesn't look great but the intended out come does show.
Below is a simulation of a creature movement in a water tank.
With this below video, I was interested in simulating creature movements and to see if Icould drive a narrative using hand and rod puppets.This is one area I will like to pay attention to especially the animatronics side of animation in the near future because I found this kind of animation fascinating and intriguing.
Below is a recording I have done with leaves trying to simulate some mystery with leaves flying away from a seemingly burning environment.The reverse effect on the leaves were done in Adobe premier.
Part of the pre production process.
I will be carrying out line tests on walk cycles where i will simulate a big stride. So far I have measured a big stride out and found out that it is 80mm in length
and since I will be shooting the walk in 20 frames per second and in order to determine the increment I have divided the 80mm stride with 20 frames giving me 4mm ,meaning I will be moving my character's leg at 4mm increments. .In all this, I will also in cooperate anticipation ,
helping me to cue the audience into the movement before the actual movement by
moving armature in small
increment My character has focus aimed at , one direction and his head movement will always adjust itself
to the original point of focus
regardless of the torso’s position
I will also pay attention
to the character’s center point which is the waist line and move the
body parts in tandem with more or
stationery waist line.
Good timing helps
the audience interpret the narrative to create a natural movement. Below is a line
test I have done using a ball
of clay. I have used acceleration, deceleration, overlapping and follow through to
tell an audience a story
CAMERA SETTING
I have used a 200mm lens during the shooting to increase the quality of the film and did set t my Camera lens to 32, with an exposure of f22 for a great depth of field and a shutter speed ½ a second to avoid capturing a lot of light and minimise the jerky movement. What I sort of realised as well was that I always had light flickering in my finished shotss o had to set the camera to manual setting. The shutter speed was between 1/4 and 1/10 with an ISO of 100 to 400 .
I have used a 200mm lens during the shooting to increase the quality of the film and did set t my Camera lens to 32, with an exposure of f22 for a great depth of field and a shutter speed ½ a second to avoid capturing a lot of light and minimise the jerky movement. What I sort of realised as well was that I always had light flickering in my finished shotss o had to set the camera to manual setting. The shutter speed was between 1/4 and 1/10 with an ISO of 100 to 400 .
TECHNICALITIES OF THE PROCESS
The whole process of creating the set for the film has been a bit tricky in the sense that even drilling the holes where the character's legs will be fixed. I drilled holes at first that were too far apart from each other and and then I later realised that the holes where too far apart so I had to drill some holes in between.Also what I have realised is that I should have used a table with a thin top layer , why because that would help in deciding the character's stride and the up and down movement of the torso.I had to make the depth of the holes where the tie downs will go through shallower.
I have also made sure that I didn't put lot of props along the way of my character so that they did not interfere with my character's walk.Then another aspect I had to take into consideration was where to place the camera angle .